

The planet surface is populated with spawners at the start of the map but new spawners to appear, through NPC quests and player operations. This means you need to clear these sites before you can exploit a sector. Marauder spawners are sector dominant structures.

If the anarchy timer expires, the colony will be reduced to a camp. Marauders taking over Colony Centers, plunge the settlement into anarchy.This takes 3 turns so there is a possibility to stop them. Marauders will park on resource nodes, denying income.When they first enter an area, they’ll pause, given you one turn before they attack.Marauders can be both opportunistic and suicidal, but there is some prioritization in their targets: First they prioritize Armies (Scouts), then Sector Bases and then Colonies.Of course, the new scan-range helps give an early warning of movement in unexplored or fogged terrain. It is very important to scout the surroundings and know if you need to prepare for attack. Marauder armies become active after 5-10 turns.Age of Wonders Planetfall Marauder Behaviors Their mechanics have evolved since AoW3 and of course Planetfall has a new set of monsters. These unaffiliated monsters and brigands are called “Marauders” and will put pressure on the player throughout the game.

Age of Wonders Planetfall Marauders GuideĪfter all the discussion concerning the intricacies of PvP and PvE diplomacy, it might be good to know there is a monster faction that is ALWAYS hostile which you can kill without any grievances or consequences. Age of Wonders Planetfall Marauders GuideĪge of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting.
